Apple UI Design Sketch Resources for Public Releases of iOS 11, watchOS & CareKit

The Apple UI Design Resources section of their Human Interface Guidelines has come a long way. It used to be that you needed to use 3rd party templates in *cough* Photoshop to create visual designs for iOS apps.

Now here we are, able to simply download templates, and other preconfigured UI elements in Sketch format directly from Apple for iOS 11, watchOS and CareKit.

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View this Resource

The ‘wear’ in wearables, stands for wear and tear

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Casio Smart Outdoor Watch – WSD-F10. Source: casio.com

Those who understand that “wear” is a verb, will succeed in wearables

Companies, that are showing early success in wearables, address wear as a verb and make it the guiding principle of the holistic user experience for their products. This is why Apple Watch is getting critical feedback lately about needing to move Apple Watch marketing away from fitness and go all-in on the luxury, style and work/productivity markets. Read Cult of Mac’s article “Fitness apps are ruining the Apple Watch. Apple should scrap them.” for a thoughtful exploration of this argument.

Apple products don’t prioritize ‘wear’ as a verb, because Apple does not embrace a design philosophy that considers ‘wear and tear’. If they did, they’d design mobile and wearable products that survive real-world use vs. requiring a consumer to care for their devices as if they were a newborn baby. (more…)